Outlaw Rogue Guide
Outlaw posts the highest raw Mythic+ score of the three Rogue specs and brings free, always-on cleave through Blade Flurry — yet it stays underplayed for the results it puts up. The spec is a momentum engine: Sinister Strike's free Main Gauche / double-strike procs flood you with combo points, Roll the Bones turns those into a buff-stacking loop, and Restless Blades feeds combo points back into your cooldowns so Adrenaline Rush, Between the Eyes and Killing Spree come up constantly. The skill ceiling is in not capping resources and in reacting to your Roll the Bones stage, not in a long rigid sequence.
As of Patch 12.0.5, the Nebulous Voidcore lets you target gear via Bonus Loot rolls after Season 1 Raid bosses, Mythic+ dungeons, Bountiful Delves, and Nightmare Prey Hunts — a controlled way to chase Outlaw BiS. A Bonus Roll after a M+ dungeon awards the Great Vault item level for that keystone level, so +10 and above can drop 1/6 Myth-track pieces. Outlaw is strong in both raid and M+, so spend weekly cores on the trinkets that line up with your Blade Rush + Bloodlust burst and on completing your tier set.
Highlighted nodes are taken by a majority of the top players we sampled this patch. Full tree layout & icons from the Blizzard game data.
🚀 Opener
Pre-pull your buffs out of stealth, then open with Blade Rush + cooldowns and immediately get a Roll the Bones rolling. Pop Blade Flurry first if there is any cleave. Keep It Rolling is held for after you bank a strong roll.
- Pre-pull: cast Slice and Dice, Roll the Bones, and Adrenaline Rush in the last few seconds before the pull
- Blade Flurry if there is more than one target
- Blade Rush as you engage (sync DPS potion + racial here)
- Between the Eyes if you opened at 6+ combo points
- Sinister Strike to build combo points
- Dispatch (or Between the Eyes when up) as your finisher
- Killing Spree once you have 6+ combo points and it is available
- From here, follow the single-target or AoE priority below
⚔️ Single-Target Priority
Two rules underpin everything: keep Slice and Dice / Roll the Bones alive, and never sit at capped Energy or capped combo points. Restless Blades turns every spent combo point into cooldown reduction, so finishing on time is what keeps your big buttons rolling.
- Roll the Bones on cooldown unless you are already in Stage 2 or higher (keep a good roll)
- Keep It Rolling to lock in a strong roll when you reach Stage 3
- Adrenaline Rush on cooldown, ideally cast at low combo points
- Between the Eyes on cooldown at 6+ combo points (your main damage finisher)
- Killing Spree on cooldown at 6+ combo points
- Blade Rush on cooldown as a builder/burst
- Dispatch as the fallback finisher at 6+ combo points when Between the Eyes is down
- Pistol Shot whenever you have an Opportunity / Audacity proc (free, keeps Energy from capping)
- Sinister Strike as the core combo-point builder filler
💥 AoE / Cleave Priority
Outlaw's AoE is the same priority as single-target with Blade Flurry layered on top — Blade Flurry copies a large share of your damage to nearby enemies, so you do NOT change your builder/finisher rotation. Just keep Blade Flurry up and favour Between the Eyes (it cleaves through Blade Flurry).
- Blade Flurry — keep it active any time there are 2+ targets (refresh before it falls off)
- Roll the Bones on cooldown unless holding a Stage 2+ roll
- Adrenaline Rush on cooldown
- Between the Eyes at 6+ CP — its cleave under Blade Flurry makes it the top AoE finisher
- Killing Spree on cooldown at 6+ CP (strong multi-target burst)
- Blade Rush on cooldown
- Dispatch as the finisher when Between the Eyes is down
- Pistol Shot on every Opportunity proc (with talents it cleaves and dumps Energy)
- Sinister Strike as the builder — its double-strike procs accelerate combo-point generation on packs
⏱️ Cooldowns
Restless Blades shaves real time off these every time you spend combo points, so they come up far more than their tooltip CDs suggest. The job is to keep spending — never overlap Adrenaline Rush with capped resources.
💚 Defensive Toolkit
Rogue is one of the most self-sufficient melee in the game: a magic immunity, a heavy physical-avoidance wall, a self-heal, an AoE-damage cut, and a free cheat-death. Mobility doubles as survival — staying out of mechanics is a defensive.
🧰 Utility & Crowd Control
| Ability | Use |
|---|---|
| Kick | Primary interrupt. Use a mouseover/focus macro to kick off-target without swapping. |
| Kidney Shot | Combo-point stun on bosses/elites; your strongest single-target stop. Cheap Shot is the stealth-opener stun. |
| Blind | 60s incapacitate; with Airborne Irritant talent it becomes an AoE CC. Great for peels and skips. |
| Sap | Out-of-combat CC for pull control and skipping packs in M+. |
| Gouge | Short frontal incapacitate — a backup interrupt/peel when Kick is on CD. |
| Tricks of the Trade | Transfers threat + a small damage buff to an ally. Use on the tank early or to bail a pull. |
| Shroud of Concealment | Group stealth — skip trash packs entirely in M+ (one of only two specs with it). |
| Sprint / Grappling Hook / Shadowstep | Mobility stack for mechanic dodges, gap-closing, and re-positioning (mobility = survival). |
| Distract | Repositions enemy facing; situational pull/skip tool. |
📊 Stat Priority
Stat priority: Critical Strike > Haste (to your breakpoint) > Versatility > Mastery. Item level / Agility on the weapon and main pieces beats secondaries in almost every case — slot a higher ilvl unless it tanks your stats badly.
- Critical Strike — top secondary; drives Between the Eyes (which crits hard with Improved BtE) and your overall burst. Value tapers off around ~40% crit.
- Haste — wanted up to a ~20-25% target, which gives a 0.8s GCD during Adrenaline Rush. Past that breakpoint excess Haste loses a lot of value.
- Versatility — strong and even (damage + a little defense) but diminishes quickly; sits below Crit/Haste.
- Mastery — buffs Main Gauche proc damage; lowest-priority secondary for the spec.
🎁 Tier Set, Trinkets & Consumables
Tier set (via Catalyst): 2pc — Blade Rush damage +30% (and +15% more to your primary target). 4pc — Blade Rush cooldown −6s and +5% damage dealt for 8s after it. The set has zero rotational impact — it's a pure damage boost, so it never changes how you play. Prioritise Shoulders, Chest, Legs, Gloves; the Helm is the worst slot to fill but still beats off-set there if you need the bonus.
Top trinkets — Raid: Gaze of the Alnseer, Umbral Plume. M+: Solarflare Prism, Heart of Wind. Trinket value swings with gear — check the live top-50 panel and sim.
Consumables: Flask of the Shattered Sun (Crit) — swap to Flask of the Blood Knights once you're near ~40% crit · Combat potion Potion of Recklessness (line up with Bloodlust + cooldowns) · Health pot Silvermoon Health Potion · Food Hearty Silvermoon Parade feast / Royal Roast personal · Void-Touched Augment Rune (use sparingly — lost on death). Gems: Indecipherable Eversong Diamond + Flawless Deadly Peridot (Crit) / Flawless Quick Garnet (Haste). Weapon enchant: Jan'alai's Precision or Thalassian Phoenix Oil on both weapons; ring enchant Eyes of the Eagle.
🗝️ Mythic+ Tips
- Blade Flurry is free, always-on cleave — keep it up on every 2+ pack. It's the single biggest reason Outlaw scores so high in M+; never let it drop in AoE.
- Between the Eyes cleaves under Blade Flurry, so it's your top AoE finisher — don't down-prioritise it just because the pack is big.
- Shroud of Concealment lets the whole group skip trash. Learn the skip routes; it's a huge timer save.
- Blind (AoE with Airborne Irritant), Kidney Shot, and Cheap Shot give you a deep stop/CC toolkit — slot yourself into the kick/stun rotation.
- Spend defensives proactively: Cloak of Shadows eats magic mechanics and self-dispels, Evasion walls physical packs, Feint before AoE pulses, Crimson Vial on cooldown for chip damage.
- Don't cap Energy or combo points while moving between packs — keep Roll the Bones rolling so you arrive at the next pull with buffs and cooldowns ready.
⌨️ Macros & Addons
WeakAuras is not supported in Midnight (12.0) — use Blizzard's built-in Cooldown Manager (importable configs on Wago.io). Addons: ElvUI, DBM/BigWigs, GTFO, Plater (for kick/CC tracking).
#showtooltip Kick /cast [@mouseover,harm,nodead][@focus,exists,harm,nodead][] Kick
#showtooltip Tricks of the Trade /cast [@focus,help,nodead][@mouseover,help,nodead] Tricks of the Trade
#showtooltip /cast [stealth] Ambush; Sinister Strike
#showtooltip Crimson Vial /cast Crimson Vial
🚫 Common Mistakes
- Capping Energy or combo points — Sinister Strike's free procs flood resources fast; sitting capped wastes generation and Restless Blades cooldown reduction.
- Rerolling a good Roll the Bones — never reroll out of Stage 2+; you throw away stacked buffs. Use Keep It Rolling to bank a strong roll instead.
- Letting Blade Flurry fall off on packs — it's your entire AoE value. Refresh it before it expires.
- Holding Between the Eyes / not finishing at 6+ CP — finishers feed Restless Blades CDR, so under-spending starves Adrenaline Rush and Killing Spree.
- Sitting on defensives — Cloak of Shadows, Evasion and Feint are cheap and frequent; use them every time a known hit is coming, not as a last resort.
- Playing Fatebound by default — Trickster is ~10%+ ahead; only drop to Fatebound if its simplicity actually raises your real uptime.