Building a Mythic+ Comp
A great Mythic+ group is not just five high-tier specs — it's five specs that together cover the utility a key demands. Pick the best meta specs you can field, then make sure the group still has Bloodlust, a battle-rez, and enough interrupts. Coverage beats raw tier almost every time.
The 1 / 1 / 3 structure
Every Mythic+ group is the same five-slot shape. Fill the role slots first, then optimize utility within them.
- 1 Tank — survives the pull, controls pacing and route, holds threat through big pulls.
- 1 Healer — keeps the group up through dungeon & affix damage; many also bring an interrupt or off-utility.
- 3 DPS — the bulk of your damage and most of your interrupt + utility coverage. This is where you balance meta tier against the utility gaps left by your tank and healer.
The utility model
Three pieces of utility decide whether a comp is viable at all. Miss one and the key gets dramatically harder. Here's who brings each.
🩸 Bloodlust / Heroism
A group-wide 30% haste burst. Build around having exactly one source — or a class with the racial/self version.
- Mage — Time Warp
- Shaman — Bloodlust / Heroism
- Hunter — pet Bloodlust (Core Hound)
- Evoker — Fury of the Aspects
⚰️ Battle-Rez
Combat resurrection saves a wipe on a bad pull. Charges are shared across the group, so even one provider is enough.
- Death Knight — Raise Ally
- Druid — Rebirth
- Warlock — Soulstone
- Paladin — Intercession
🔇 Interrupts & control
Mythic+ casts must be kicked on rotation. Stack enough kicks across your 3 DPS (plus tank/healer) to cover the pull.
- Most melee — short-cooldown kick on every class
- Casters — kick + stops (stuns, knocks, roots)
- Tanks — kick + AoE stops on trash
Which classes bring which utility
| Utility | Brought by |
|---|---|
| Bloodlust / Heroism | Mage, Shaman, Hunter, Evoker |
| Battle-rez | Death Knight, Druid, Warlock, Paladin |
| Interrupt (kick) | Every class has at least one; melee kicks come up most often |
| Damage reduction / external | Paladin (Blessing), Demon Hunter (Darkness), Warrior (Rallying Cry) |
| Movement / utility | Druid (Stampeding Roar), Shaman (Wind Rush), Hunter (pathing) |
Season 1 dungeon pool
Utility needs shift by dungeon — some keys are interrupt-heavy, others reward burst AoE or strong single-target. The interactive builder below lets you filter the recommendation by dungeon and pulls real top-key compositions per dungeon from the Blizzard leaderboards (cached 12h).
Open the interactive Comp Builder →
Import your characters or toggle specs by hand, and it builds the best valid 5-player comp from what you have — balancing Season 1 tier with this utility model. Browse all 39 spec guides to see each spec's M+ tier.